How Computer Games Help Children Learn; Henry Jenkins im Interview mit David Williamson Schaffer

Henry Jenkins interviewt auf seinem Blog David Williamson Shaffer zu seinem neuen Buch
How Computer Games Help Children Learn.
Auf die Frage, was denn nun Computer Games zu Bildung beitragen können, thematisiert David das Spanungsfeld rund um das Wort „Spiel":

"Part of the problem with the word "game" is that there isn't a single agreed-upon definition. The definition I use in the book is closer to some than others--and as you know, I talk about this very issue and how my use of the term compares to others in the book."

und

"digital technologies force us to reexamine and rethink a number of
concepts whose original definitions come from an age of print literacy:things like games, learning, thinking, innovation, professionalism, school, and so on. The argument I make in the book is that in the digital age there is a new set of relations between games and school--and school and learning professional practices and academic disciplines, innovation and education--and this reorganization of how we think about thinking and learning, play and education, creativity and rigor is an essential step in thinking about the future of learning.
So I am skeptical of any claims about what "games" in general do or don't do for kids. That's why my book is titled "HOW computer games help children learn" and not "DO computer games help children learn?"


Ich selbst hab das Buch eben erst entdeckt, es scheint auf alle Fälle lesenswert zu sein, es wird jedenfalls von John Seely Brown und auch Seymour Papert wärmstens empfohlen!
A must read for anyone who cares about learning.
--Seymour Papert